UI has changed to where interaction options (like greeting/antagonizing an NPC, or stashing gold) is now hovering right next to the interactable item/character instead of being in the corner. This is seen in a clip where Jason is a store. Whenever an NPC is shot and falls over, or when the player jumps and ragdolls, the ragdoll physics look more in-line with GTA IV's Euphoria physics.Ī clip of Lucia at a gas station features several lines of text that indicates multiple new items and weapon options.Įagle Eye, an ability from RDR2 that allows you to focus on locations of key interest in your radius is in GTA VI. Jumping and ragdolling is back from GTA V. Whilst fog was in GTA V, it wasn't at the amount seen in a clip where you legit can barely anything 30ft in front of you. This could imply that maybe this mechanic is back for GTA VI.ĭuring a clip of Lucia in a gun fight with police, there is a ton of fog dwelling on Vice City. In GTA San Andreas, shooting things like rifles from your hip was only an option when CJ had very low weapon skill stats. This might just be a toggleable or optional feature for the player, but we can see Jason shooting a rifle from his hip. This could imply possibly a weight feature being implemented back into the GTA series? It was in RDR2 so it's pretty likely. (I don't know any other way to say it, lmao) This might sound weird, but during the two Strip Club clips, Lucia looks oddly way thinner around the waist compared to other clips and she's alot more thicc in that clip? But I'm at least glad we are getting some verticality to the map. Now, these hills or mountains aren't akin to Mount Chiliad in terms of design. Then when Lucia runs to the Port Gellhorn police car, we can see a far bigger mountain (much clearer view) off in the distance. This was a worry for some time due to Florida being quite flat in terms of landmass.ĭuring the robbery clip where Lucia and Jason are robbing the waffle shop, when Lucia leaves via the side entrance and takes cover behind a car, we can see a large hill in the far distance. Mountains/hillsides are confirmed for the game.ĭo not stress about the lack of verticality in the next Grand Theft Auto. I'll try not to repeat what other posts have said, so I'll try to narrow it down to things I think others missed or never talked about.ġ.
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