Each mission in the Gauntlet is comprised of several mini-sections that only last a second or two each. It has little to do with the actual Soulcalibur story and is more fun and games than anything else. It's a comical story about you (and whichever character you select) following Hilde and her party around the world as they search for medicine for Hilde's father. This story-driven, mission-based affair occupies a universe outside of the canonical Soulcalibur narrative. The mode that takes the longest to "complete," however, is the Gauntlet. Then there's Ad Hoc multiplayer, a Creation tool for building your own characters and the standard Training mode. There are also Trials to face, which are essentially survival-style modes that task you with racking up points and keeping your character alive. You can opt for playing a Quick Match, which is exactly that: a single battle with a foe. Broken Destiny has several options for jumping into battle. I know that sounds shallow, but it's the truth. With little slowdown to speak of, this game deserves special credit just for its looks. It's really stunning how much was crammed onto a single UMD and watching these characters clash on such beautiful backdrops is a testament to the PSP's hardware. Although the game isn't as eye-catching as its PS3 predecessor, Broken Destiny is one of the best-looking PSP games I've ever played. One of the first things players will notice about Broken Destiny is the visuals. Broken Destiny doesn't have many extras to speak of, though you will be spending quite a bit of time unlocking items for character creation and earning special honors for your Records. The only other elements worth noting that were removed from the formula are the many unlockables and extras that have traditionally gone hand-in-hand with Soulcalibur games. As "interesting" as it was to see Darth Vader and Yoda (and the Apprentice) make guest appearances in the Soulcalibur universe, Broken Destiny's Kratos makes much more sense when considering the game's setting. Create your own Kratos! The only noticeable differences between Soulcalibur: Broken Destiny and Soulcalibur IV are the toned down graphics and the absence of the Star Wars characters. Players must battle their opponent by gauging timing, distance and location in the ring - as characters can be knocked off the edge when struck or thrown properly. Like the other Soulcalibur games before it, Broken Destiny is a 3D fighting game that pits two fighters against each other in large, open arenas. It packs most of the characters, levels and modes that Soulcalibur fans are familiar with and only drops a few bits and pieces along the way. Broken Destiny is, ultimately, a portable version of its console counterpart. These are really amazing portable visuals. Squeezing all the character detail, lighting effects and lush backgrounds onto a UMD seemed like an awful idea.įortunately, Soulcalibur: Broken Destiny preserves the Soulcalibur tradition beautifully and recreates the weapon-based combat exclusively for Sony's PSP. After all, the Soulcalibur series - which pits warriors against each other in a world filled with ethereal weapons - has always been a visual powerhouse. With Namco Bandai's Soulcalibur IV hitting current-gen consoles last year, it was hard to imagine the renowned 3D fighter functioning on a portable console.
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